Feedback

Faculté des Sciences appliquées
Faculté des Sciences appliquées
MASTER THESIS
VIEW 76 | DOWNLOAD 0

Football Game Events Detection Through Features Extraction and Deep Learning

Download
Castin, Martin ULiège
Promotor(s) : Van Droogenbroeck, Marc ULiège
Date of defense : 25-Jun-2018/26-Jun-2018 • Permalink : http://hdl.handle.net/2268.2/4536
Details
Title : Football Game Events Detection Through Features Extraction and Deep Learning
Translated title : [fr] Détection d'événements dans un match de football à l'aide d'extraction de caractéristiques et d'apprentissage profond
Author : Castin, Martin ULiège
Date of defense  : 25-Jun-2018/26-Jun-2018
Advisor(s) : Van Droogenbroeck, Marc ULiège
Committee's member(s) : Embrechts, Jean-Jacques ULiège
Wehenkel, Louis ULiège
Barnich, Olivier 
Language : English
Number of pages : 73
Keywords : [en] Deep Learning
[en] Computer Vision
[en] Machine Learning
[en] tracking
[en] classification
[en] sequential
Discipline(s) : Engineering, computing & technology > Computer science
Institution(s) : Université de Liège, Liège, Belgique
Degree: Master en ingénieur civil en informatique, à finalité spécialisée en "intelligent systems"
Faculty: Master thesis of the Faculté des Sciences appliquées

Abstract

[en] Reducing production costs is a key asset for the future of broadcasting companies. An automatic understanding of Football matches could help to alleviate these costs by helping the production operators. Part of this understanding for instance consists in the ability to automatically determine if a video sequence contains an interesting event as a shot or a goal or not.

This problem is tackled in a bottom-up way, features are first extracted to be fed in a Machine Learning model to detect events. These features are chosen according to what humans intuitively use for the same task: the players positions and poses. Using very recent Deep Learning techniques as well as traditional tracking approaches, the players positions are extracted from the images and tracked in a real-world frame.

Various deep neural networks are then tested against these extracted features, as well as ground truth tracking data, to determine whether possible flaws are coming from the feature extraction algorithm.

The developed algorithm reaches about 80% accuracy when using players positions. It was found, however, that best results (about 90 % accuracy) were obtained when using the ball track, only available in the ground truth data, and recent temporal convolution techniques.


File(s)

Document(s)

File
Access abstract.pdf
Description:
Size: 111.99 kB
Format: Adobe PDF
File
Access Castin_Master_Thesis.pdf
Description:
Size: 24.6 MB
Format: Adobe PDF

Annexe(s)

File
Access basic_tracking.mp4
Description:
Size: 27.37 MB
Format: Unknown
File
Access final_tracking1.mp4
Description:
Size: 38.08 MB
Format: Unknown
File
Access final_tracking2.mp4
Description:
Size: 37.46 MB
Format: Unknown

Author

  • Castin, Martin ULiège Université de Liège > Master ingé. civ. info., à fin.

Promotor(s)

Committee's member(s)

  • Embrechts, Jean-Jacques ULiège Université de Liège - ULiège > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Techniques du son et de l'image
    ORBi View his publications on ORBi
  • Wehenkel, Louis ULiège Université de Liège - ULiège > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Systèmes et modélisation
    ORBi View his publications on ORBi
  • Barnich, Olivier EVS, rue Bois Saint Jean 13, 4102 SERAING
  • Total number of views 76
  • Total number of downloads 0










All documents available on MatheO are protected by copyright and subject to the usual rules for fair use.
The University of Liège does not guarantee the scientific quality of these students' works or the accuracy of all the information they contain.